Bachelorarbeit, 2009
49 Seiten, Note: 1,3
1 Introduction
1.1 Motivation and Research Questions
1.2 Structure
2 Theoretical Background of Design Science
2.1 Introducing the Design Concept
2.2 Design Science as an Area of Research
2.2.1 The Separation of Design Science and Natural Science
2.2.2 Theorizing in Design Science
2.3 Establishing a Philosophical Basis for Design Science
3 Developing the Design Science Discipline
3.1 Three Different Design Science Frameworks
3.1.1 Building an Information System Design Theory for Vigilant EIS
3.1.2 Design and Natural Science Research on Information Technology
3.1.3 Design Science in Information System Research
4 Identifying the Core Subject Matter of Design Science in IS research
4.1 The IT Artifact
4.2 The IT Work System
5 Conclusion and Outlook
This paper explores the evolution and challenges of Design Science within the Information Systems (IS) research discipline, aiming to clarify the foundational role of Design Science and identify its core subject matter to help the field overcome its current identity crisis.
2.1 Introducing the Design Concept
Design is the process of changing present situations into preferred ones. Design creates something new that does not yet exist in nature and for this reason design is not comparable to the Natural Sciences that describe the objects and phenomena of the natural world (Simon 1969; Vaishna and Kuechler 2004). The study of designing things has long been a fundamental part of art, engineering, architecture and other disciplines in the business and industrial sectors. Design plays a key role in these areas by distinguishing the practical and professional side from the sciences of this particular discipline (Simon 1969). Only the artificial processes and products in the form of newly arranged artifacts can achieve the desired outcome in the practical world.
One major task in the development of the design field was the construction of a joint view of design and science to establish a theoretical foundation for design practices. The idea of design using parts of the traditional science disciplines has continuously emerged during the early decades of the 20th century. This resulted in the use of design based on scientific knowledge in industrial sectors, i.e. the so called “scientific design”. It was not yet a synonym for Design Science but already an application of modern design practice (Cross 2001).
1 Introduction: Provides the motivation for examining Design Science and outlines the core research questions regarding the discipline's identity and core subject matter.
2 Theoretical Background of Design Science: Discusses the historical and conceptual roots of design, comparing Design Science with Natural Science and examining the role of theory and philosophical paradigms.
3 Developing the Design Science Discipline: Analyzes the three most cited academic frameworks in IS literature, evaluating how each contributes to the development of design research cycles.
4 Identifying the Core Subject Matter of Design Science in IS research: Explores the ongoing debate regarding whether the IT artifact or the work system should serve as the primary focus of IS research.
5 Conclusion and Outlook: Synthesizes the findings, noting that while a definitive core subject remains elusive, Design Science remains a critical and growing component of IS research.
Design Science, Information Systems, IT Artifact, Work System, IS Research, Research Paradigm, Natural Science, Behavioral Science, Design Theory, Identity Crisis, Socio-technologist, Framework, Methodology, Proof-of-concept, Knowledge Base.
The paper examines the development and challenges of the Design Science discipline within the field of Information Systems, specifically focusing on its identity, theoretical foundations, and core subject matter.
The central themes include the intersection of theory and practice, the relationship between Design Science and Natural Sciences, and the debate over whether the "IT artifact" or "Work System" should be the defining unit of analysis.
The primary goals are to determine if Design Science requires a unique research paradigm, to identify its core subject matter, and to assess whether existing frameworks sufficiently support the discipline.
The paper employs a literature-based analytical approach, reviewing and contrasting foundational Design Science frameworks and philosophical paradigms to assess their rigor and relevance.
The main sections cover the theoretical roots of design, a detailed comparative analysis of three prominent Design Science frameworks, and a critical discussion of the IT artifact and work system as potential core subjects.
Key terms include Design Science, Information Systems, IT Artifact, Work System, IS Research, Research Paradigm, and Design Theory.
The crisis arises from the tension between maintaining scientific rigor (often borrowed from Natural Sciences) and ensuring practical relevance for organizations, leading to debates over the field's true purpose and object of study.
The author argues that a rigid separation is counterproductive, suggesting instead that a unified approach is necessary to ensure that design efforts remain grounded in organizational reality.
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