Masterarbeit, 2022
89 Seiten, Note: 1,3
1 Introduction
1.1 Introduction to the topic and problem
1.2 Objective
1.3 Research question
1.4 Methodology of the work
1.5 Structure of the work
1.6 State of research and scientific classification of the work
2 Theoretical foundations
2.1 The Metaverse
2.1.1 Definition and General
2.1.2 The blockchain as a marketing tool
2.1.3 AR & VR as access components
2.2 Interim conclusion
3. Methodical approach
3.1 Research design
3.2 Data collection
3.2.1 Selection of interview partners
3.2.2 Acquisition and field access
3.2.3 Construction of the interview guide
3.2.4 Conducting the interviews
3.3 Data evaluation
4. Presentation and interpretation of the results
4.1 Fields of application Sales
4.1.1 Product presentation and sales
4.1.1.1 Trust
4.1.1.2 Digital twins
4.1.1.3 Virtual sales appointments and sales process
4.1.1.4 Automated payment processing
4.1.2 Events
4.1.3 Personnel
4.1.3.1 Internal cooperation
4.1.3.2 Education
4.2 Application fields marketing
4.2.1 Personnel
4.2.2 Acquiring new customers
4.2.3 External appearance
4.3 Challenges
4.3.1 Technological requirements
4.3.1.1 Blockchain as Metaverse Foundation
4.3.1.2 Mature version of the metaverse
4.3.1.3 Entry technologies
4.3.1.4 Infrastructure
4.3.1.5 Metaverse platforms
4.3.1.6 Future hardware
4.3.2 Social and entrepreneurial hurdles
4.3.2.1 Educational work
4.3.2.2 Accessibility of the hardware
4.3.2.3 User-friendliness of the hardware
4.3.2.4 Missing use cases
4.3.3 Regulatory concerns
4.3.3.1 Legislative procedure in Germany
4.3.3.2 Data protection conditions (DSGVO)
4.4 Interpretation and recommendation for action
5. Limitations and future research
6. Conclusio
This master's thesis aims to investigate the potential of Metaverse technology for B2B companies in Germany, specifically focusing on its application in marketing and sales to identify key opportunities and challenges.
1.1 Introduction to the topic and problem
With the renaming of the Facebook Group to Meta in 2021, CEO Mark Zuckerberg spreads the idea of his Metaverse (Cf. Meta 2021). Popular media and public exchanges of opinion have recently generated widespread interest, as particularly strong emotions are associated with it due to the futuristic technology, and future versions of what the Metaverse will look like.
But the idea for this was not launched by the U.S. company. Neal Stephenson laid the foundation stone back in 1992 with his science fiction novel Snow Crash. In it, he describes a virtual world in which people can escape from reality and interact with each other through avatars. In addition, there is also talk of money that is not subject to centralized administration, today's cryptocurrencies. (Cf. Joshua 2017, p. 17ff.). In 2022, just under 40% of respondents in Germany said that they can currently imagine using the Metaverse. In the younger age group under 50, even more than 50% said they were open to the Metaverse.
1 Introduction: Provides an overview of the research, defining objectives, methodology, and the state of research regarding the Metaverse in B2B.
2 Theoretical foundations: Defines the Metaverse, its technological components, and the role of blockchain and AR/VR as strategic marketing and access tools.
3. Methodical approach: Outlines the qualitative research design, specifically the selection of experts and the use of guideline-based interviews for data collection.
4. Presentation and interpretation of the results: Codifies the empirical findings from interviews into dimensions such as sales application fields, marketing impact, and technological/social challenges.
5. Limitations and future research: Discusses methodological constraints, such as the small sample size, and identifies pathways for future studies into B2B Metaverse integration.
6. Conclusio: Synthesizes the core findings, confirming potential for sales and HR processes while highlighting current limitations regarding infrastructure, usage, and regulation.
Metaverse, B2B, Marketing, Sales, Blockchain, AR/VR, Digital Transformation, Expert Interviews, Qualitative Research, NFTs, Customer Experience, Virtual Events, Technology Adoption, German Market, Data Protection
The work investigates how Metaverse technologies can be effectively applied within the B2B sector, specifically to enhance efficiency in marketing and sales processes.
The thesis covers technological foundations (blockchain, AR/VR), current application fields in sales and marketing, and the various hurdles, including social and regulatory challenges in Germany.
The aim is to identify the real-world potential of the Metaverse for German B2B companies and to provide a source of information for distributors and marketers to assess the risks and opportunities for their own participation.
The author conducted qualitative empirical research, consisting of semi-structured expert interviews evaluated through a structured content analysis approach based on Kuckartz.
The main part analyzes potential applications such as product presentations via digital twins, virtual customer interactions, and internal training, weighed against technological and regulatory barriers.
The work is defined by terms such as Metaverse, B2B Marketing, Blockchain, Digital Twins, and xReality.
Blockchain is identified as the fundamental layer for establishing decentralized identity, secure transactions, clear ownership of virtual assets, and trust between business partners.
The research concludes that while there is potential, company readiness remains low due to excessive hype, lack of standardized infrastructure, high hardware costs, and restrictive regulatory frameworks in Germany.
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