Bachelorarbeit, 2007
102 Seiten, Note: 1,0
Medien / Kommunikation - Public Relations, Werbung, Marketing, Social Media
Introduction
1 Online Communities
1.1 Introduction
1.2 What Is an Online Community?
1.3 A Typology of Online Communities
1.4 Features of Online Communities
1.4.1 Discussion Forums and Sub-Groups
1.4.2 User Profiles
1.5 Conclusion
2 User-Generated Content
2.1 Introduction
2.2 What Is User-Generated Content?
2.3 Why Is User-Generated Content Important?
2.4 Determinants of User-Generated Content Production
2.4.1 Group Size
2.4.1.1 Critical Mass Theory
2.4.1.2 Information Overload Theory
2.4.1.3 Social Loafing
2.4.1.4 Common Ground
2.4.2 Topic and Purpose
2.4.3 Usability
2.4.4 Member Characteristics
2.4.5 Trust And Security
2.4.6 Membership Life Cycle and the Factor Time
2.4.7 Incentives
2.5 Participation Inequalities and Lurkers
2.6 Conclusion
3 The Study
3.1 Introduction
3.2 Defining and Measuring Activity
3.3 Methodology
3.3.1 Data Collection
3.3.2 Period of Observation
3.3.3 Objects of Investigation
3.4 Results of the Empirical Study
3.5 Discussion of the Results
3.5.1 Hypothesis 1
3.5.2 Hypothesis 2
3.5.3 Hypothesis 3
3.5.4 Hypothesis 4
3.5.5 Other aspects
3.6 Limitations
4 Conclusion
4.1 Findings of this Thesis
4.2 Suggestions for Further Research
The primary objective of this thesis is to identify and analyze the critical determinants that influence the level of user-generated content production within online community discussion forums, aiming to provide a comprehensive conceptual framework that serves as a practical guideline for community operators and researchers.
2.4.1.1 Critical Mass Theory
Critical mass theory is a well-known model that has been adopted from economists, physicists and sociologists by mass communication- and diffusion-of-innovation researchers to better understand the number of participants needed for a new technology to be considered successful (Oliver et al. 1985; Markus 1991).
As Critical mass theory is widely accepted as an useful concept, many researchers claim that it can be applied to online communities without hesitation. It is assumed that if there are too few participants contributing to an online community it will die due to insufficient new content that keeps the interest of existing members alive. Moreover, a community will be perceived as worth joining only if there are enough active people that produce continually changing content (e.g. Preece & Maloney-Krichmar 2003, p. 16).
Critical mass theory, however, is so far of limited practical value to online community developers and managers as no existing study has tried to examine it on an empirical basis, so far. Nevertheless, a positive correlation between the number of members and the number of messages posted is assumed, since early researchers of computer-mediated communication systems observed such an interdependency.
Online Communities: This chapter provides a definition, a typology, and an overview of key features of online communities to establish a common background for the study.
User-Generated Content: This chapter defines user-generated content, discusses its importance for online communities, and identifies key determinants—such as group size and usability—that influence its production.
The Study: This chapter details the empirical research procedure, including the observation of 385 discussion forums, and presents the findings regarding the research hypotheses.
Conclusion: This chapter summarizes the main findings of the thesis and provides suggestions for future research directions.
User-generated content, online communities, discussion forums, critical mass theory, information overload, social loafing, common ground, usability, membership life cycle, participation inequality, lurkers, community management, content production, digital marketing, online interaction.
The paper focuses on analyzing the determinants that drive user-generated content production in online community discussion forums, seeking to explain why participation levels vary between different groups.
Key themes include the impact of group size, community topics and purpose, usability, member characteristics, trust/security, and member incentive strategies.
The primary goal is to identify the most significant factors influencing content production and to propose a testable conceptual framework that explains these determinants.
The author conducted a structured, disguised, and natural empirical observation of 385 discussion forums across 50 online communities and sub-groups over a one-week period.
The main body examines established theories like Critical Mass, Information Overload, and Social Loafing, followed by an empirical analysis of how these apply to specific community topics like sports, business, and flirting.
Essential keywords include User-generated content, online communities, critical mass, lurkers, and participation inequality.
The study found that a critical mass (identified as approximately 70 members) is required for activity, but growth beyond an "optimal" size of around 3,000 members leads to a plateau or decrease in content, often due to information overload.
Yes, the study revealed that sports communities, particularly handball forums, exhibited significantly higher levels of engagement and content production compared to party or lifestyle communities.
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