Bachelorarbeit, 2020
55 Seiten, Note: 1,6
1. Introduction
2. Comic Style Theory
2.1 Definition of Comics and Graphic Novels
2.2 Visual Language
2.3 Words and Text
2.4 Panel, Sequence and Page Layout
2.5 Text – Image – Relationship
3. Theoretical Background - Competencies
3.1 Visual Literacy
3.1.1 Definition
3.1.2 Teaching Visual Literacy
3.2 Intercultural Communicative Competence
3.2.1 Byram’s model of ICC
3.2.2 Acquisition of ICC through Graphic Novels
4. The Complete Maus Analysis
4.1 Comic Style Analysis of The Complete Maus
4.2 Teaching goals using Maus
4.3 Concept for the classroom
4.3.1 Lesson 1: Introduction to the Book and Spiegelman’s Style
4.3.2 Lesson 2: Review and Introduction to Artie and Vladek
4.3.3 Lesson 3: The Past and the Present
4.3.4 Lesson 4: Loss of Rights
4.3.6 Lesson 6: Juxtaposition of Vladek in Chapter 3+4
Lesson 7: Mouse Holes
Lesson 8 – The Talk Show
Lesson 9 – Maus Review
5. Conclusion
5.1 Summary of Results
5.2 Final Consideration and Critical Appraisal of the Thesis
This thesis examines the pedagogical benefits of utilizing graphic novels, specifically Art Spiegelman’s The Complete Maus, in English as a Foreign Language (EFL) classrooms to enhance students' communicative, visual, and intercultural competencies.
2.1 Definition of Comics and Graphic Novels
People are often mistaking comics and graphic novels for being the same thing but the terms are no synonyms and so it is necessary to clarify what is meant with each of the terms. Even though both are illustration-based storytelling formats, they reveal differences. First and foremost, comics are not a genre but a medium “[a]nd, like other media, comics has given rise to a variety of different formats – including comic strips, comic books and graphic novels – and also a profusion of genres, from superhero and war stories to teen romance” (Glover und McCracken 175). The medium that was once acknowledged as children’s entertainment grew up and now addresses all ages because it can cover a wider collection of genres and subject matters. Graphic novels on the other hand try to be more grown up than the usual superhero comics by dealing with a more challenging and serious content. Often, they are autobiographical or even documentaries like the popular graphic novels of Alison Bechdel’s Fun Home or Art Spiegelman’s Maus which will be the focus of this work later on (Baetens und Frey 11-12).
The author Douglas Wolk closely analyzes the medium and takes much time to clarify what comics are and what they are not. He builds his argument on Will Eisner’s claim that comics, like movie scripts, are a literary form because they use language, have a narrative and are printed in book formats just like ‘regular’ novels. “They are not a text-driven medium with added pictures; they are not the visual equivalent of prose narrative or a static version of a film. They are their own thing: a medium with its own device, its own innovators, its own clichés, its own genres and traps and liberties” (Wolk 14). He is so passionate about the medium because in order to be able to read a comic correctly someone must first acknowledge the medium itself (13-14).
1. Introduction: This chapter highlights the potential of graphic novels as a challenging medium for EFL classrooms and outlines the research objective of exploring The Complete Maus.
2. Comic Style Theory: This section provides the foundational knowledge of the medium, covering visual language, textual elements, structural layout, and the interplay between image and text.
3. Theoretical Background - Competencies: This section investigates how reading graphic novels fosters visual literacy and the acquisition of Intercultural Communicative Competence (ICC) in a school setting.
4. The Complete Maus Analysis: This chapter provides a structural analysis of Maus and presents a detailed, nine-unit lesson plan designed for secondary school students.
5. Conclusion: The author summarizes the results, confirming that Maus is a complex and beneficial tool for fostering communicative and intercultural competencies.
Graphic Novels, Maus, Art Spiegelman, EFL Classroom, Communicative Competence, Visual Literacy, Intercultural Communicative Competence, Byram, Visual Language, Comics, Holocaust, Lesson Planning, Secondary Education, Multimodal Literacy, Narrative Structures.
This bachelor thesis investigates the pedagogical value of using graphic novels, specifically The Complete Maus, to support communicative competencies in the English as a Foreign Language (EFL) classroom.
The work centers on understanding the structure of comics, teaching visual literacy to critically interpret images, fostering intercultural awareness, and practical application through structured lesson plans.
The aim is to demonstrate that The Complete Maus is a beneficial teaching tool that improves students' ability to communicate, interpret visual signals, and engage with complex historical and political themes.
The paper utilizes a literature-based theoretical approach, analyzing comic style theory, visual literacy frameworks, and Michael Byram’s model for Intercultural Communicative Competence (ICC).
The main sections cover the technical definitions of comics, the psychological and educational aspects of visual and intercultural literacy, and a comprehensive classroom concept applied to Maus.
Key terms include Graphic Novels, Visual Literacy, EFL Education, Intercultural Communicative Competence, and Holocaust memoir.
The provided lesson plans utilize active learning methods like the "Visual Thinking Strategy" (VTS), "Think Pair Share", and "Four-Corners" to ensure students actively engage with the visual and textual content.
The author argues that because of its complex narrative structure and its handling of the Holocaust, Maus serves as a profound resource for critical thinking and cultural reflection beyond traditional text-heavy literature.
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