Masterarbeit, 2024
58 Seiten, Note: 1,3
This paper examines the representation of African American history in three science fiction video games: Blade Runner, Fallout 4, and Detroit: Become Human. The objective is to analyze how these games utilize artificial humanoids (replicants, synths, and androids) as allegorical figures to explore themes of oppression, resistance, and the struggle for equality, mirroring the historical experiences of African Americans. The paper investigates the effectiveness of this representational strategy in fostering empathy and understanding among players.
1. Introduction: This introductory chapter sets the stage for the paper's central argument: that science fiction video games effectively utilize artificial humanoids as allegorical figures to represent the historical struggles of African Americans. It establishes the genre's long history of exploring social issues and its capacity for creating empathy through distanced representations. The chapter highlights the advantages of using analogies to make challenging historical topics more accessible, provoking reconsideration of preconceptions and biases. It also introduces the concept of the "humanity question" as a central theme in depictions of artificial humanoids, paving the way for the analysis of specific games.
This paper examines the representation of African American history in three science fiction video games: Blade Runner, Fallout 4, and Detroit: Become Human.
The objective is to analyze how these games utilize artificial humanoids (replicants, synths, and androids) as allegorical figures to explore themes of oppression, resistance, and the struggle for equality, mirroring the historical experiences of African Americans. The paper investigates the effectiveness of this representational strategy in fostering empathy and understanding among players.
Key themes include the use of artificial humanoids as allegorical representations of marginalized groups, the exploration of African American history through the lens of science fiction narratives, the potential of video games to promote empathy and understanding of complex social issues, analysis of the evolution of artificial humanoid representations in video games, and the role of player agency in shaping the narrative and meaning within these games.
The video games analyzed are Blade Runner, Fallout 4, and Detroit: Become Human.
The introductory chapter sets the stage for the paper's central argument: that science fiction video games effectively utilize artificial humanoids as allegorical figures to represent the historical struggles of African Americans. It establishes the genre's long history of exploring social issues and its capacity for creating empathy through distanced representations. The chapter highlights the advantages of using analogies to make challenging historical topics more accessible, provoking reconsideration of preconceptions and biases. It also introduces the concept of the "humanity question" as a central theme in depictions of artificial humanoids, paving the way for the analysis of specific games.
The paper examines general information about Blade Runner, the role and characteristics of replicants in the game world, and representations of African American history within the game.
The paper examines general information about Fallout 4, the role and characteristics of synths in the game world, and representations of African American history within the game.
The paper examines general information about Detroit: Become Human, the role and characteristics of androids in the game world, and representations of African American history within the game.
The paper argues that science fiction, specifically through the use of artificial humanoids, provides an effective means of exploring complex historical themes and fostering empathy by creating a distanced, yet relatable, context for understanding oppression and the struggle for equality.
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