Bachelorarbeit, 2012
35 Seiten, Note: 1
Medien / Kommunikation - Public Relations, Werbung, Marketing, Social Media
1 Introduction
1.1 Background information
1.2 Problem Statement
1.3 Research question
1.4 Methodology and structure
2 Historical Overview
2.1 The Concept and Origins of Stereoscopy
2.1.1 The Discovery of the Stereoscopic Effect
2.1.2 Dissemination of Stereoscopy Through 3D Photography
2.2 The Development of Stereoscopic Cinema
2.3 3D Cinema on the Rise
2.3.1 Natural Vision
2.3.2 Bwana Devil Points the Way
2.4 The Golden Age – 3D’s First Economic Boom
2.4.1 Four Years of Economic Exploitation
2.4.2 The Decline of Stereoscopy
3 Today’s Trends
3.1 The Current Renaissance
3.2 The Influence of Digital 3D on the Market Structure
3.2.1 Digital 3D as Leverage to Digitize Distribution
3.2.2 3D Television
3.3 The Commonalities and Differences between The Golden Age and the Current Renaissance
3.3.1 Competition through Substitute Products
3.3.2 Successful Ignition
3.3.3 Distributional Challenges
3.3.4 Quality Differences
3.3.5 Persistance of Stereoscopy
4 International Marketing Strategy for the Usage of 3D Films
4.1 The Exploitation Windows
4.2 Incorporation of Steroscopy in the Marketing Instruments
4.2.1 The 4 Ps of the International Movie Marketing Mix
4.2.1.1 Product Policy
4.2.1.2 Price Policy
4.2.1.3 Distribution Policy
4.2.1.4 Communication Policy
4.2.2 Standardization Versus Adaptation
5 Conclusion
This bachelor thesis investigates the role of stereoscopic 3D cinema as a strategic tool for international media companies to combat declining cinema attendance caused by digital piracy and home entertainment competition. The primary research question addresses whether stereoscopic cinema effectively increases profitability and how it should be strategically integrated into international marketing activities.
4.2.1.2 Price Policy
Price policy is usually a minor detail when it comes to marketing strategies for film companies. As the fee for a ticket to a screening is usually set at a consistent level by the distributor, it is virtually impossible to differentiate a product by the price. The admission charge at the cinemas constitutes a firm fixed price that resembles the marginal utility consideration of every step in the value chain of the film industry (Seikmann 1997, p. 157).
Regarding the DVD/Blu-Ray market, possible price variations are very low and mostly related to the age of a film. Thus, price policy is also very limited for the DVD/Blu-Ray distribution. The only resort of the exploitation chain that is very amenable for large price variations is the TV distribution. Distributional rights for TV are the consequence of negotiations between the TV channel and the entitled holder which conclude in individual contracts. Therefore, TV distribution can be regularly influenced by price policy.
When it comes to stereoscopic cinema, the tide is turning, as higher prices for 3D films are widely accepted and became standard. This policy is justified with 3D being communicated as an added value and also it is vital for the film studios as the production costs of 3D are higher. Ticket prices for 3D movies are usually about 20% higher than other movies, which means a plus of about $3 per ticket in the USA (Vanderpool 2012). Higher prices for 3D movies are also vital for strategic marketing reasons in order to maintain a premium image for stereoscopy and to convince the customer of the additional benefit. The audience largely accepts the differentiated pricing methods, mainly because a large proportion of 3D spectators deliberately chooses a binocular show. According to the PRIME research, more than 80 per cent of the audience of a stereoscopic movie projection deliberately decides in favor of 3D (Wegener etc. 2012, p. 97).
1 Introduction: Provides the background on declining cinema attendance due to digital competition and defines the research aim of evaluating 3D technology as a strategic solution.
2 Historical Overview: Chronicles the origin and development of stereoscopy, specifically focusing on the 1950s boom, its commercial successes like Bwana Devil, and its eventual decline due to lack of standardization and competition from Widescreen formats.
3 Today’s Trends: Analyzes the modern "Current Renaissance" of 3D, highlighting how 3D served as a catalyst for the digitalization of cinema chains and how it integrates with home entertainment markets like 3DTV.
4 International Marketing Strategy for the Usage of 3D Films: Applies traditional marketing theory (4 Ps) to the 3D film sector, discussing product adaptation, premium pricing strategies, distribution logistics, and promotional tactics like trailer and poster design.
5 Conclusion: Concludes that 3D is a sustainable and essential tool for modern media companies to maintain competitiveness, provided it is properly integrated into the overall marketing and exploitation strategy.
Stereoscopic Cinema, 3D Film, Movie Marketing, Digitalization, Cinema Attendance, Exploitation Windows, 4 Ps Marketing Mix, Film Industry, Box Office, Home Entertainment, 3DTV, Standardization, Cultural Artifact, Profitability, Sustainable Growth.
The work examines whether stereoscopic 3D technology serves as an effective marketing tool for international film companies to boost cinema attendance and counteract revenue losses from digital piracy.
The thesis covers the historical evolution of 3D, the impact of digital technology on modern cinema market structures, the application of marketing strategies to 3D products, and the long-term sustainability of the current 3D boom.
The central question is: "Is stereoscopic cinema a useful tool to increase profitability and how should it be implemented in international media companies' marketing strategies?"
The research relies on an analysis of existing statistical data, evaluation of historical sales figures compared to recent trends, and the application of established marketing theories, specifically the Marketing Mix (4 Ps), to the movie industry.
The main body investigates the 3D exploitation chain, the digitalization of cinema infrastructure, pricing strategies for premium 3D content, and the balance between global standardization and regional adaptation in film marketing.
Key terms include Stereoscopic Cinema, Movie Marketing, Digitalization, 3DTV, and Profitability within the film exploitation chain.
The author argues that while the 1950s boom was short-lived due to lack of standardization, the current "Renaissance" is sustainable because it is deeply intertwined with the fundamental digitalization of the global cinema value chain.
It refers to the idea that theatrical box office performance acts as a critical marketing driver for subsequent exploitation windows, such as DVD/Blu-Ray and Pay-TV, making 3D a vital anchor for broader media revenue.
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