Bachelorarbeit, 2012
62 Seiten, Note: A
Introduction
1. The origins of the first military computer
1.1 The motivations for launching the “PX project”
1.2 The idea behind the “PX project”
1.3 ENIAC—Facts and reliability
2. Military computer based simulations
2.1 Team based virtual tarining
2.2 Virtual Reality as form of overcoming post-traumatic stress disorder
2.3 Computer games as a form of soldier training
2.4 America’s Army—The Virtual Soldier Experience
2.5 DSTS—The future of solidier training
3. Computers on the modern battlefield
3.1 Cyber weapons
3.2 Miliary aspescts of the Global Positioning System (GPS)
3.3 Werable computers and advanced warfighter military programs
This paper presents a detailed analysis of the computerization of the United States Army, focusing on the evolution of military computer technology, its integration into training simulations, and its critical role in modern warfare operations. The research aims to demonstrate how technologically advanced devices and software have redefined military processes and improved soldier performance.
1. The origins of the first military computer
The United States Army advanced scientific researches and revolutionary ideas played a major and fundamental role in the coming of the modern computer age. The constant need in the military for new technologies that would turn the complex and tiresome calculating processes into effective and rather simple tasks, looking from the perspective of a human operator, motivated the United States Army Ordnance Corps to fund the design of the first high-speed electronic automatic computer, today recognizable by an acronym—Electronic Numerical Integrator and Computer (ENIAC). This motivation was also emphasized by the operations that took place during the World War II. The American Army wanted to find an effective way to improve the coordination of calculating artillery strikes, thus creating a considerable advantage for themselves on the battlefield.
Nevertheless, the technology needed for the major improvement in the functioning of the army was largely expensive and failure-prone. The early invented analog computers were perceived as calculating appliances used mainly for the purposes of complex and advanced scientific research. Such as the Atanasoff-Berry Computer (ABC) developed in years 1937-1942 by John Vincent Atanasoff, a professor at Iowa State University, and a graduate student, Clifford Berry, which main design purpose was to aid students in solving various mathematical tasks. However, it was not programmable, thus it terms of capability it was similar to an advanced mathematical calculator rather than a fully programmable computer unit.
Introduction: Outlines the scope of the study regarding the computerization of the U.S. Army, focusing on historical developments, virtual simulations, and battlefield technology.
1. The origins of the first military computer: Examines the development of ENIAC, initiated by the need for efficient artillery ballistic calculations during World War II.
2. Military computer based simulations: Discusses how Virtual Reality and computer games are utilized for soldier training, combat rehearsal, and PTSD therapy.
3. Computers on the modern battlefield: Analyzes the practical application of cyber weapons, GPS, and wearable computer systems in current military operations.
United States Army, Computerization, ENIAC, Virtual Reality, Military Simulations, PTSD, Computer Games, America’s Army, DSTS, Battlefield, Cyber Weapons, GPS, Wearable Computers, Land Warrior, Modern Warfare
The paper focuses on the computerization of the United States Army, specifically examining the transition from early computing technology to modern, complex simulation and battlefield management systems.
The central themes include the historical origins of military computing, the use of virtual simulations for combat training, the integration of gaming technology for recruitment, and the deployment of wearable and cyber-based equipment on the battlefield.
The aim is to prove that the integration of advanced computer devices has redefined military operations and significantly improved the training and education of American soldiers.
The author utilized spatial, inductive, and comparative methods to analyze the evolution and implementation of military computer technology.
The main chapters provide a chronological and thematic analysis covering the development of the first electronic computer, the rise of virtual simulation programs, and the current practical use of digital tools in active combat environments.
Key terms include U.S. Army computerization, ENIAC, Virtual Reality, military simulations, and modern warfare technologies like the Land Warrior system and DSTS.
ENIAC served as the first general-purpose electronic digital computer, originally designed to solve the complex mathematical task of calculating artillery firing tables during and after World War II.
Virtual Reality Exposure Therapy (VRET), such as the "Virtual Iraq" program, is used to assist soldiers suffering from PTSD by allowing them to confront traumatic memories in a controlled, therapeutic environment.
It was a strategic military initiative that used a high-fidelity computer game to provide the public with an immersive experience of soldiering, effectively acting as both a training asset and a recruitment tool.
DSTS is a cutting-edge infantry combat simulator that utilizes advanced game engines and motion-tracking sensors to provide squad-level training in realistic, high-fidelity virtual environments.
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