Examensarbeit, 2009
103 Seiten, Note: 1,0
I. Introduction
II. Theoretical Approaches
II.1. What Does Media Literacy Mean?
II.2. Reality in the Context of Media Literacies
II.3. Representation
II.4. Roland Barthes
II.4.1. General Aspects about his Work
II.4.2. His Observations on Wrestling
III. The History of Wrestling
III.1. Its Origins
III.2. Wrestling Moves across the Big Pond
III.3. The American Catch-as-catch-can
III.4. The Rise of Wrestling as a Show
III.5. Wrestling Moves to Television
III.6. The Monopoly of the World Wrestling Federation
IV. The WWE Today
IV.1. Basic Structure of the Medium
IV.2. Popularity: Numbers, Figures, Explanations
IV.3. The Wrestling Match
IV.3.1. Context
IV.3.2. The Presentation of the Match
IV.4. The Role and Perspective of the Fans
V. Key Issues in the WWE Diegesis
V.1. Authenticity and Reality
V.2. Gender and Sexuality
V.3. Politics and Ideology
VI. Conclusion
The primary aim of this work is to provide a comprehensive analysis of professional wrestling as a cultural and media phenomenon, specifically focusing on the World Wrestling Entertainment (WWE). The research explores how the WWE functions as a unique, multimedia-based genre that combines sport, drama, and entertainment. By investigating its history, structure, and the complex relationship between performers, promoters, and fans, the paper addresses how meaning is constructed through storylines and representations rather than solely through the athletic outcome of matches.
The Wrestling Match
This chapter shall take a closer look at one particular showcase match to exemplify the way signs are used to convey meaning and create tension in the WWE shows. It will be a recent match between John Cena and Randy Orton who both belong to the WWE Raw roster. The match took place on February 18, 2008 in Las Vegas, Nevada during a PPV called No Way Out. At first, it will be necessary to explain the context of the match because, as already said, professional wrestling angles are evaluated in the context of storylines and, more recently, writing. While it is important to get a solid storyline from bookers and writers [...] the execution of the angle must take place in the ring. In that sense, the matches become stories within a story.
The two contenders had been involved in a scripted feud for more than a year and already faced each other in the wrestling ring several times. In each case, Cena walked out the winner. He had been the titleholder of the WWE Championship, the most prestigious title of the league, since September 17, 2006 and had not lost a match ever since. When he was injured in a match in October 2007 (not scripted), he had to take a break from wrestling for several months. The title became vacant and was given to Randy Orton, Cena’s number one challenger for the title at the time before his injury. A few weeks before No Way Out, Cena surprisingly reappeared during the Royal Rumble PPV event and challenged Orton for a match to reclaim his title.
I. Introduction: The introduction contrasts the perception of Olympic wrestling with professional wrestling and establishes the WWE as a unique, story-driven cultural medium.
II. Theoretical Approaches: This chapter defines media literacy and semiotic analysis as essential tools for interpreting the "text" of wrestling, summarizing Roland Barthes' seminal work on the subject.
III. The History of Wrestling: This section provides a diachronic overview, tracing the evolution from ancient combat traditions and the catch-as-catch-can era to the rise of television and the consolidation of the industry under the WWF/WWE.
IV. The WWE Today: This chapter examines the contemporary structure, organization, and various multimedia components of the WWE, including television shows, fan interaction, and the role of storylines in modern production.
V. Key Issues in the WWE Diegesis: The chapter explores the complex tensions between authenticity and reality, gender dynamics, sexuality, and the integration of political and social ideologies within WWE programming.
VI. Conclusion: The conclusion synthesizes the findings, noting the shift away from amateur-based sport toward an experimental, multimedia-based genre that is deeply reliant on fan engagement and complex narrative trajectories.
Professional Wrestling, WWE, Media Literacy, Semiotics, Representation, Diegesis, Roland Barthes, Sports Entertainment, Storytelling, Narrative, Fans, Authenticity, Gender Roles, Pop Culture, Intermediality
The work provides an in-depth analytical investigation of the World Wrestling Entertainment (WWE) as a distinct cultural medium and a complex "sports entertainment" genre rather than a traditional sport.
Key themes include the historical development of the sport, the application of media theory to wrestling, the construction of storylines, gender and sexuality portrayals, and the political and social ideologies reflected in the WWE.
The paper seeks to answer what professional wrestling is in the modern era, how it functions as a medium, and why it maintains such high levels of popularity despite its predetermined outcomes.
The author utilizes a combination of media studies, narratology, and semiotic analysis to interpret wrestling as a text, while also drawing on historical records and cultural studies research.
The main body treats wrestling as a narrative vehicle, analyzing the role of fans, the integration of real-world events into storylines, and the impact of the WWE’s multimedia business structure on the wrestling audience.
Essential keywords include Professional Wrestling, WWE, Media Literacy, Semiotics, Diegesis, Sports Entertainment, Narrative, and Intermediality.
The author highlights how McMahon transitioned from a businessman to an on-screen wrestling character, effectively blurring the lines between reality and the staged diegetic world of the promotion.
The author concludes that while the athleticism and somatic effects of the violence are real, wrestling operates within a complex narrative framework where the line between business, performer identity, and fiction is deliberately obscured.
Der GRIN Verlag hat sich seit 1998 auf die Veröffentlichung akademischer eBooks und Bücher spezialisiert. Der GRIN Verlag steht damit als erstes Unternehmen für User Generated Quality Content. Die Verlagsseiten GRIN.com, Hausarbeiten.de und Diplomarbeiten24 bieten für Hochschullehrer, Absolventen und Studenten die ideale Plattform, wissenschaftliche Texte wie Hausarbeiten, Referate, Bachelorarbeiten, Masterarbeiten, Diplomarbeiten, Dissertationen und wissenschaftliche Aufsätze einem breiten Publikum zu präsentieren.
Kostenfreie Veröffentlichung: Hausarbeit, Bachelorarbeit, Diplomarbeit, Dissertation, Masterarbeit, Interpretation oder Referat jetzt veröffentlichen!

