Doktorarbeit / Dissertation, 2012
112 Seiten, Note: 87.5/100
CHAPTER I INTRODUCTION
1.1 Research Background
1.2 Virtual Worlds
1.3 Virtual Religious Activity
1.4 Research Question
1.5 Research Scope
1.4 Research Framework
CHAPTER II LITERATURE REVIEW
2.1 Ludology
2.2 Narratology
2.3 Spiritual Experience
CHAPTER III DESIGN DEVELOPMENT
3.1. Design Process
3.1.1 Define
3.1.2 Collecting Information
3.1.3 Design Steps
3.1.4 Implementation
3.1.5 Evaluation
CHAPTER IV RESULTS AND DISCUSSIONS
4.1. Results
4.2. Discussions
CHAPTER V CONCLUSIONS AND RECOMMENDATIONS
5.1. Conclusions
5.2. Recommendations
This doctoral dissertation investigates the potential of virtual worlds, specifically Second Life, to facilitate spiritual enlightenment and religious practice through the design and implementation of a dedicated religious site. Using the Christian tradition of the Via Dolorosa as a foundational narrative, the research explores how virtual environments can be transformed into sacred spaces that foster meaningful user experiences.
3.1.3 Design Steps
The design follows the story of Christ’s crucifixion as it is written in the four Gospels and applies narratology and ludology principles. The design concept, architecture, scenario and overall idea are developed based on a literature review, real world photo and historical site of Jerusalem. The site is designed as a mirror of the Via Dolorosa.
The Via Dolorosa basically has two major parts; the old city of Jerusalem and the surrounding environment. The old city of Jerusalem is the place where we locate the Via Dolorosa, and the surrounding environment is the supporting area to the city. The site is built inside the Second Life and has two major parts. It is located on (90, 185, 23; https://secondlife.com/destination/via-dolorosa---station-of-the-cross ) in Second Life. It’s a full prim simulation (sims) island which allows the full feature from Linden Lab, the creator of Second Life. Its architecture elements are designed to be the same with the ‘real’ Via Dolorosa. The basic idea is to provide full experience to avatar as they could have in ‘real’ Via Dolorosa. The design concept, scenario, and the story have been done by Arke Lethecus (my avatar inside the Second Life). The design process has been done in collaboration with builders (Namssab1nad Piers and Gin Galtier), animator (Electra Karsin), script writer (Taff Nouvelle) and assistance for information cards (Skyfire Constantine).
CHAPTER I INTRODUCTION: Establishes the research background, defines virtual worlds and online religious activity, outlines research questions, and presents the research framework.
CHAPTER II LITERATURE REVIEW: Examines academic perspectives on game studies, focusing on ludology, narratology, and the nature of spiritual experience in virtual environments.
CHAPTER III DESIGN DEVELOPMENT: Details the practical methodology of "research through design," covering the definition, information gathering, design steps, implementation, and evaluation of the site.
CHAPTER IV RESULTS AND DISCUSSIONS: Presents the empirical findings based on questionnaires and feedback from visitors, discussing the significance of various site features.
CHAPTER V CONCLUSIONS AND RECOMMENDATIONS: Synthesizes the research findings, confirms the potential of virtual worlds as sacred spaces, and offers recommendations for future study.
Ludology, Narratology, Religion, Second Life, Virtual Worlds, Virtual Pilgrimage, Via Dolorosa, Christian Theology, Religious Education, Sacred Space, Digital Ritual, Immersive Design, Interactive Media, Online Ministry, User Experience.
The research explores the potential of designing a religious site, specifically the Via Dolorosa, within the Second Life virtual environment to facilitate spiritual experiences for its users.
The central themes include the integration of Christian theology with game design theories, the creation of sacred virtual spaces, and the impact of interactive environments on religious engagement.
The study aims to determine the significant features of Second Life that contribute to user spiritual enlightenment and to identify effective design patterns for religious sites in virtual platforms.
The author utilizes a "research through design" methodology, which involves a structured cycle of design, implementation, and evaluation to create and refine the religious site.
The main section details the design development process, including mapping the Via Dolorosa, creating the Cathedral, implementing animated tours, and evaluating user experiences through surveys.
Key terms include Ludology, Narratology, Religion, Second Life, Virtual Worlds, and Virtual Pilgrimage, among others.
The site functions as a virtual mirror of the real Jerusalem path, utilizing 14 stations of the cross, where avatars can engage in scripted, animated tours to mimic the experience of carrying the cross.
The Cathedral serves as a space for communal activities, including Sunday services, wedding ceremonies, and morning prayer meetings, enhancing the social and religious life of the island.
They are implemented to guide users through the interactive, animated components of the tour, ensuring that visitors understand how to use the specific scripts provided for a successful spiritual experience.
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