Masterarbeit, 2011
131 Seiten, Note: Excellent (A) (Sehr gut)
1. Introduction
1.1 Purpose and Research Questions
1.2 Motivation
1.3 Disposition
1.4 Delimitations and Definitions
1.4.1 Feminism
1.4.1.1 Political Dimension
1.4.1.2 Ideological Dimension
1.4.1.3 Chronological Waves
1.4.1.4 Criticism and Discussion
1.4.2 Gender
1.4.2.1 Feminist Perspective: Many Truths
1.4.2.2 Political Approach: Gender = Sex?!
1.4.2.3 Industrial Approach: Managing Diversity
1.4.2.4 Scientific Implementation: Gender Studies
1.4.2.5 Criticism and Discussion
1.4.3 Science & Technology
1.4.3.1 Science: Discovering and Explaining
1.4.3.2 Research: The First Step to Knowledge Acquisition
1.4.3.3 Engineering & Technology: Designing Solutions
1.4.3.4 Science and Technology Studies
1.4.3.5 Criticism and Discussion
2. The Relevance of Gender for Technology Design
2.1 Women - A Neglected Target Group
2.2 Social and Economic Benefits of Gender Awareness
2.2.1 A Question of Fairness and Equality
2.2.2 Financial Perspectives
2.2.2.1 Women as Innovators and New Sources of Revenue
2.2.2.2 Purchasing Power and Gender-Aware Marketing
2.2.2.3 Increased Organizational Performance
3. The Gendered Nature of Technology
3.1 Feminist Lenses
3.1.1 Science and Technology – Social Phenomena
3.1.2 Technology and Masculinity
3.1.2.1 History, Culture, and the Sexual Division of Labor
3.1.2.2 Symbols, Dichotomies, and the Use of Language
3.1.2.3 Socialization, Education, and Professional Discrimination
3.1.2.4 Gendered Design Processes and Artifacts
3.1.3 Hidden From History
3.1.3.1 Patterns of Marginalization
3.1.3.2 Great Women in Science and Technology
3.1.4 Approaches to Solving the ‘Women-Technology-Dilemma’
3.1.4.1 Liberal Perspective – ‘Fix the Women’
3.1.4.2 Radical and Socialist Views – Change the Standpoint
3.1.4.3 Cyberfeminism – New Technologies = New Opportunities !?
3.1.4.4 Social Constructivism – Things Could be Otherwise
3.2 A Closer Look at Information Technology
3.2.1 What makes IT Special?
3.2.1.1 The ‘Black Box Phenomenon’
3.2.1.2 Dictating Most People’s Working Lives
3.2.2 Gender and Information Technology
3.2.3 The Absence of Women in IT
3.2.3.1 Imbalances in Education and Training
3.2.3.2 Disadvantageous Working Conditions
3.2.3.3 Professional Discrimination
3.2.3.4 Cultural Factors Reinforcing a Male Image
4. Towards Gender Awareness in Software Design
4.1 Gendered by Design?
4.1.1 A Balance of Perspectives
4.1.2 Masculinity in the Design Process
4.2 Building a Gender Aware Organization
4.2.1 Management Commitment and Culture
4.2.2 Gender Workshops and Team Development
4.3 Implementing a Gender Aware Design Framework
4.3.1 ‘As-Is’ Analysis
4.3.2 New Setting
5. Reality Check: Gender and the Software Industry
5.1 Interview Framework
5.2 Profiles / Case Studies
5.2.1 Anja, 26 Years - User Interface Designer
5.2.2 Christa, 45 Years – Software Product Owner
5.2.3 Maria, 46 Years - Design Consultant and Trainer
5.2.4 Barbara, 47 Years - User Experience Designer
5.3 Interview Results
5.3.1 Educational and Professional Development
5.3.2 Organizational Recommendations
5.3.3 ‘From Woman to Woman’
6. Summary and Conclusions
6.1 Matching Theory and Practice
6.2 Options for Further Research
This thesis explores the integration of gender awareness into technology design, specifically within the IT and business software sectors. It examines why these fields remain male-dominated, how this influences software development, and proposes organizational frameworks to foster gender-aware design processes that better meet the needs of a diverse user base.
3.1.2.1 History, Culture, and the Sexual Division of Labor
Wajcman (1991) and Cockburn (1992) point out how modern technology and hegemonic masculinity are historically rooted in the Industrial Revolution which was the starting point of industrial capitalism fueling the sexual division of labor and giving rise to specific gender roles and values locating women in the private home sphere with children, and men in the public work sphere dealing with technology. Cockburn illustrates how women – although major contributors to the production process since the beginning of time – in the course of the centuries were more and more excluded from skilled labor and exploited by employers while being denied the opportunity to unionize for better working conditions. Men, in an effort to preserve their jobs and ranks often supported these mechanisms and “consciously and actively [...] hedged women into unskilled and low paid occupations” (Cockburn 1992, 208; see also Rothschild 1983, 4). A famous example of this relationship between skilled work, technology and masculinity, and the mutual formation of class and gender is the history of typesetting technology in Britain described by Cockburn (1983, 61ff): End of the 19th century, the industry began to mechanize typesetting by introducing the Linotype technology. To save labor cost, the employers tried to break the craft strength of the male compositors’ union by means of splitting the tasks of keyboarding and casting into different machines. The shift to the ‘QWERTY’ keyboard used in typewriting – which had already become a feminized type of work by then – was supposed to get lower paid women to enter the typing part of the jobs. Yet, as the linotype machine was set up to do both and had a completely different keyboard, the compositors’ union fought for its technological development blocking the diffusion of the typewriter keyboard. In securing their sole use of this new technology, they effectively hindered women from entering these higher skilled, better paid areas of work.
1. Introduction: This chapter outlines the thesis by defining the research problem, motivation, and objectives regarding gender awareness in IT, while providing an overview of the key concepts used.
2. The Relevance of Gender for Technology Design: This chapter argues for the economic and social importance of gender awareness, highlighting how women are a neglected target group and how companies can benefit from more inclusive design practices.
3. The Gendered Nature of Technology: This key chapter explores why technology is perceived as a masculine construct, examining historical, cultural, and sociotechnical factors that have marginalized women in the field.
4. Towards Gender Awareness in Software Design: This chapter builds on previous findings to suggest organizational and framework-based approaches to mitigate gender blindness in corporate software development.
5. Reality Check: Gender and the Software Industry: This chapter validates theoretical findings through four detailed case studies of female IT professionals, reflecting on their individual career paths and organizational experiences.
6. Summary and Conclusions: This concluding chapter synthesizes the theoretical and practical findings, offering final recommendations for the IT industry and suggesting areas for future research.
Gender awareness, IT, software design, feminism, technology, innovation, organizational culture, masculine construct, gender mainstreaming, user-centered design, software industry, case studies, gender gap, diversity management, social constructivism.
The work focuses on the importance of gender awareness in technology design, with a specific emphasis on the IT and software application sector.
The core themes include the gendered nature of technology, the social and economic benefits of including female perspectives in design, and strategies to overcome the 'women-technology-dilemma' within organizations.
The goal is to demonstrate why gender matters in technology design, identify the systemic reasons for women's exclusion from IT, and propose practical, gender-aware frameworks for corporate software development.
The thesis employs an in-depth literature review of feminist technology studies combined with an empirical, qualitative approach using narrative interviews for case studies of four female IT professionals.
The main body traverses the theoretical context of gender and technology, the economic relevance of gender-aware design, the cultural roots of masculine bias in IT, and actionable organizational strategies for software companies.
Key terms include Gender Awareness, Software Design, IT, Innovation, Masculine Construct, User-Centered Design, and Corporate Organizational Culture.
The author argues that IT is gendered because it has historically been shaped by a male-dominated engineering culture, which implicitly encodes masculine preferences, social habits, and priorities into software development and organizational practices.
It refers to the large gap between developers (experts) and users, where the complex and symbolic nature of software makes it difficult for non-experts to grasp the logic behind the technology, thereby alienating potential users.
The author identifies it as an informal social system that promotes a disproportionate number of men into positions of power, often hindering the advancement of qualified women despite their professional competence.
Der GRIN Verlag hat sich seit 1998 auf die Veröffentlichung akademischer eBooks und Bücher spezialisiert. Der GRIN Verlag steht damit als erstes Unternehmen für User Generated Quality Content. Die Verlagsseiten GRIN.com, Hausarbeiten.de und Diplomarbeiten24 bieten für Hochschullehrer, Absolventen und Studenten die ideale Plattform, wissenschaftliche Texte wie Hausarbeiten, Referate, Bachelorarbeiten, Masterarbeiten, Diplomarbeiten, Dissertationen und wissenschaftliche Aufsätze einem breiten Publikum zu präsentieren.
Kostenfreie Veröffentlichung: Hausarbeit, Bachelorarbeit, Diplomarbeit, Dissertation, Masterarbeit, Interpretation oder Referat jetzt veröffentlichen!

