Bachelorarbeit, 2016
28 Seiten, Note: 90-93/100
This research aims to identify effective Ambient AI (AAI) techniques suitable for simulating background ambience in Procedural Environments (PE). The research explores the application of AAI in the context of Procedural Games (PGs), examining how these techniques can contribute to a more immersive and engaging gaming experience.
This research focuses on the application of Ambient AI (AAI) techniques for enhancing the realism and immersion of Procedural Environments (PE) in Procedural Games (PGs). Key themes include the use of AAI for simulating background ambience, the evaluation of different AAI techniques based on performance and scalability, and the identification of the most suitable AAI technique for creating dynamic and engaging procedural worlds.
The research aims to identify the most effective Ambient AI (AAI) techniques for simulating background ambience in procedurally generated game environments.
PCG is a technique used in game development to automatically create content, such as levels or worlds, which is particularly popular among independent developers.
The author created prototypes for each selected AAI technique and simulated them in a semi-generated environment to evaluate their effectiveness and scalability.
Ambient AI enhances player immersion and realism by creating a living, dynamic background that adapts to the changing procedural environment at runtime.
The game "No Man’s Sky" is cited as a recent success that has led more developers to investigate procedural technology.
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