Masterarbeit, 2015
90 Seiten, Note: 1
1 Introduction
2 Related Work
2.1 Textural Properties
2.2 Structure of Texture Patterns
2.3 Features Defined by Tamura
2.3.1 Coarseness
2.3.2 Contrast
2.3.3 Directionality
2.3.4 Linelikeness
2.4 Other Features
2.4.1 Complexity
2.4.2 Regularity
2.5 Shortcomings
3 Recording Procedure
3.1 Original Database
3.2 Magnified Database
4 Haptically Related Textural Features
4.1 Improved Features
4.1.1 Coarseness
4.1.2 Directionality
4.1.3 Linelikeness
4.1.4 Complexity
4.1.5 Regularity
4.2 New Features Definitions
4.2.1 Edginess
4.2.2 Color Distance
4.2.3 Roughness
4.2.4 Glossiness
4.2.5 Softness
5 Subjective Experiment
6 Results
6.1 Statistical Evaluation of Features
6.1.1 Feature Scaling and Cross Validation
6.1.2 Statistical Analysis
6.1.3 Feature Quality Identification
6.2 Feature Selection for High-Dimensional Data Classification
6.3 Classification Accuracy
6.3.1 Original Database
6.3.2 Magnified Database
6.4 Discussion
7 Conclusion
This work explores the automated classification of various textured surfaces by extracting haptically relevant image features. The primary research question addresses whether robust image-based feature extraction can successfully classify materials under varying camera conditions, such as distance, rotation, and lighting, to support applications in e-commerce and robotics.
2.3.1 Coarseness
Coarseness is, along with contrast and directionality, one of the most fundamental textural features as mentioned in [TMY78] and is related to the appearance of large structured elements in an image. For example, in the case of two patterns differing only in scale, the magnified one is coarser, whereas when it comes to patterns that have different structures, the bigger its element size is or the less often its elements are repeated, the coarser it is perceived by humans, as shown in Figure 2.1.
The algorithm starts by computing and storing the average gray level (AGL) of subwindows of size 2k × 2k , with k ∈ {1, 2, 3, 4, 5}, which are centered at every pixel within the image, where the AGL is computed as: AGLk = (sum of pixels) / 2^(2k).
Afterwards the symmetric subtraction of average gray levels is undergone. This is performed for non-overlapping, adjacent subwindows in the horizontal and vertical directions with respect to the current pixel for the complete range of sizes, as shown in Figure 2.2b. Afterwards, the results are stored. For example, in the vertical direction, this is computed as Ek,v(x, y) = |AGLk(x, y + 2k−1) − AGLk(x, y − 2k−1)|. For each pixel, the k value which corresponds to the maximum gradient of average gray levels of the adjacent subwindows in all directions is selected and Sbest(x, y)=2k is obtained. The coarseness feature (Fcrs) is determined as the average of Sbest over the entire picture.
1 Introduction: Provides an overview of the importance of haptic texture perception in image processing and establishes the goal of using visual data to classify material textures.
2 Related Work: Reviews existing texture analysis methods and defines established textural features such as coarseness, contrast, directionality, and regularity.
3 Recording Procedure: Details the acquisition of the two image databases, including the use of smartphones and magnifying attachments to capture texture details under various conditions.
4 Haptically Related Textural Features: Presents improvements to classical features and introduces new descriptors like edginess, glossiness, and softness to better match human tactile perception.
5 Subjective Experiment: Describes the design and execution of a human user study to gather ground truth data on texture roughness via visual and tactile inspection.
6 Results: Evaluates the classification performance using various machine learning classifiers and analyzes the effectiveness of feature selection methods.
7 Conclusion: Summarizes the findings and discusses the potential for future improvements in automated haptic texture classification.
Texture classification, Haptics, Image processing, Feature extraction, Coarseness, Contrast, Directionality, Linelikeness, Complexity, Regularity, Edginess, Glossiness, Softness, Naive Bayes, Machine learning
The work aims to extract image-based features that correlate with human tactile perception, enabling automated classification of textured surfaces for applications like robotics or e-commerce.
The study focuses on eleven features, including traditional properties like coarseness and directionality, and newly defined ones such as edginess, glossiness, and softness.
The goal is to generate robust, rotation-invariant, and illumination-invariant features that allow for reliable machine learning-based classification of textures.
The research primarily utilizes Naive Bayes classifiers, Quadratic Discriminant Analysis (QDA), and Linear Discriminant Analysis (LDA) to evaluate classification accuracy.
Performance is measured using misclassification error (MCE), classification accuracy (CA), and a goodness of features criterion (GFC) to assess feature quality.
The thesis addresses issues such as the "curse of dimensionality," redundancy in textural data, and the sensitivity of feature calculations to varying capture conditions like light and camera distance.
Magnified images are used to capture fine-grained intrinsic details—such as fiber orientation or small gaps in foams—that are invisible in standard wide-angle smartphone photography.
The experiment provides human-labeled roughness data, which acts as a reference for optimizing the computational roughness feature to ensure it aligns with human tactile impressions.
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