Bachelorarbeit, 2018
132 Seiten
This thesis aims to provide a comprehensive review of the current state of artificial intelligence (AI) in robotics. It explores the historical development of both AI and robotics, their respective applications in various domains, and the potential societal implications of their convergence.
Chapter 1 introduces the concept of artificial intelligence (AI) and its historical evolution. It then delves into the present state of AI globally, examining its development and impact in various countries. The chapter concludes with a focus on AI in Pakistan and a word of caution regarding its potential implications.
Chapter 2 provides a literature review on the subject of AI in robotics. It summarizes relevant research studies and publications, offering a foundation for the subsequent analysis.
Chapter 3 delves into the field of robotics, defining a robot and outlining its historical evolution. It discusses the reasons for the increasing use of robotics, including their societal implications, and explores the concepts of teleoperation and telepresence in robotics.
Chapter 4 introduces the concept of intelligent agents, exploring their role in robotics and the various environments in which they operate. The chapter outlines different types of agents and their organizations, including search agents and their application in problem-solving.
Chapter 5 focuses on adversarial search and its application in game playing. It analyzes different types of games and the strategies employed in game-playing AI, including minimax search and expectiminimax algorithms.
Chapter 6 explores the field of machine learning, its application in robotics, and the various data science techniques utilized. The chapter delves into supervised and unsupervised learning methods, including regression and K-nearest neighbor algorithms.
The key keywords and focus topics of this thesis include artificial intelligence (AI), robotics, machine learning, intelligent agents, adversarial search, game playing, data science, teleoperation, telepresence, and societal implications.
AI in robotics is the study of making computers and machines perform actions normally associated with human intelligence, such as learning, decision-making, and autonomous movement.
An agent is a system that perceives its environment through sensors and acts upon it through effectors. Agents can be simple reflex-based or complex goal-oriented systems.
Supervised learning uses labeled data to train models, while unsupervised learning identifies patterns and structures in data without pre-existing labels or categories.
MINIMAX is a search algorithm used in zero-sum games (like chess) to minimize the possible loss for a worst-case scenario, assuming the opponent is also playing optimally.
Locomotion (via wheels, legs, or flying) is essential for a robot to complete tasks that involve changing positions, carrying materials, or interacting with different parts of its environment.
The integration of AI in robotics raises questions about job automation, ethical decision-making by machines, and the future of human-robot interaction in society.
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