Bachelorarbeit, 2018
71 Seiten, Note: 8,6/10
This thesis aims to provide Microsoft Education with an overview of the growth opportunities, challenges, and barriers surrounding teacher engagement with emerging educational technology, utilizing their product Minecraft: Education Edition as a case study. The research focuses on understanding how teachers in primary schools are engaging with this technology, exploring the factors that promote or hinder their adoption.
The thesis begins by introducing the research topic, detailing its relevance and significance in the context of 21st century learning. It then delves into the theoretical framework underpinning the study, exploring key concepts related to digital transformation in education, changing skill requirements for teachers, technology acceptance, and the role of ICT self-efficacy.
The research methodology chapter outlines the approach, strategy, and design of the study, focusing on key features of 21st century education, skill requirements for teachers in this context, technology acceptance and barriers in the context of Minecraft: Education Edition, and the relationship between teacher engagement and ICT self-efficacy.
The findings and analysis chapter presents the results of the qualitative research, which includes interviews, expert conversations, and classroom observations. The analysis focuses on themes such as 21st century education, skill requirements for teachers using Minecraft: Education Edition, technology acceptance and barriers, teacher engagement with Minecraft: Education Edition, and factors influencing teachers' ICT self-efficacy.
The thesis concludes by summarizing the key findings and proposing recommendations for promoting effective integration of Minecraft: Education Edition in primary schools. This includes suggestions for supporting teacher professional development, fostering collaborative learning environments, and addressing the challenges and barriers associated with technology integration in education.
The key terms and concepts explored in this thesis include digital transformation, 21st century learning, teacher engagement, emerging educational technology, Minecraft: Education Edition, technology acceptance, ICT self-efficacy, and primary education. The research focuses on understanding the factors that influence teachers' adoption and use of Minecraft: Education Edition, emphasizing the importance of teacher agency, professional development, and creating supportive learning environments.
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