Masterarbeit, 2019
71 Seiten, Note: 1,7
This master thesis explores the use of gamification as an incentive system for the early stages of the innovation process. It investigates the potential of gamification to address the challenges of motivating individuals and teams in innovative environments.
The main focus of this thesis is on gamification, incentive systems, innovation processes, early stage innovation, game mechanics, play, research methodology, and data analysis. The research examines the effectiveness of using game mechanics to motivate individuals and teams in the early stages of the innovation process.
Gamification is the application of game mechanics and design elements, such as points, leaderboards, or challenges, to non-game settings like the workplace to increase employee motivation and engagement.
Standard schemes often reward short-term financial success and penalize failure. Since innovation processes involve high uncertainty and risk, these schemes can discourage employees from experimenting and taking the risks necessary for breakthrough ideas.
In the early stage (ideation), gamification can encourage creativity and risk-taking by providing non-monetary rewards and a safe environment for "play," which is essential for discovering new technologies and practices.
It describes the challenge where the interests of the employer (principal) and the employee (agent) may not align. In innovation, the employee might avoid risky but potentially valuable projects if the incentive system doesn't account for the high probability of failure.
Common mechanics include points, badges, leaderboards, progress bars, and narrative elements that provide immediate feedback and a sense of accomplishment to the participants.
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