Magisterarbeit, 2007
88 Seiten, Note: 2,0
Medien / Kommunikation - Multimedia, Internet, neue Technologien
1. Introduction
2. The concept of involvement
2.1 Audience research and involvement
2.1.1 Conceptual overview of audience research
2.1.2 Historical overview of audience research
2.1.2.1 Three schools of audience research
2.1.2.2 Three paradigms in audience research
2.1.3 Introduction to audience activity
2.1.3.1 Audience activity on a cognitive level
2.1.3.2 Definition of activity on a physical and cognitive level
2.1.3.3 The active audience – an introduction to physical notions
2.1.4 The concept of involvement in audience research
2.2 Consumer research and involvement
2.2.1 Conceptual overview
2.2.2 Historical overview
2.2.3 Joining physical and cognitive notions in the concept of involvement in consumer research
2.2.4 The concept of involvement in consumer research
2.3 Summary
3. Web 2.0
3.1 The internet as a medium
3.1.1 Distinguishing the internet as a medium from other media
3.1.1.1 Technological drivers of the internet as a medium (Neumann)
3.1.1.2 Internet text as an object of study (Mitra/Cohen)
3.1.1.3 Interactivity
3.2 The phenomenon of Web 2.0
3.2.1 Semiotic background of the term Web 2.0
3.2.2 Core principles of Web 2.0
3.2.2.1 Popular phenomena of Web 2.0
3.2.2.2 Technological changes relevant to Web 2.0
3.2.3 General conditions and criticism regarding Web 2.0
3.3 Summary
4. The involvement concept as a basis for research on Web 2.0 audience activity
4.1 A typology of audience activities
4.2 Transfer of the the concept of involvement from consumer research into existing research on the Web 2.0 audience
4.2.1 Activating/physical processes
4.2.3 Web 2.0 audience activity
4.3 Summary
5. Conclusion
The objective of this thesis is to examine whether the concept of involvement, as traditionally applied in consumer research, can be successfully transferred to explain the nature of audience activity within the Web 2.0 environment, addressing the shift from passive reception to active production.
2.1.3 Introduction to audience activity
The objective of this part is to show that research on audience activity in the 1980s mainly focussed on the cognitive level, although at the time this was not perceived so.
Livingstone (2005) summarises that the main question was whether an active audience exists or not. Three arguments are listed that can be claimed for the active engagement of audiences with their media:
The audience must engage in an interpretation, construction or decoding of the message as meaningful.
The experience of being in an audience is socially and culturally located, meaning that the individual concerns, personal experiences and knowledge build the basis for the interpretation.
As a result, individuals have different interpretations of their media experience, according to their personal factors (cf. Livingstone, 2005, 41).
1. Introduction: This chapter introduces Web 2.0 as a central buzzword in current media discourse and defines the thesis's core objective: investigating the activity of the user within this new digital environment.
2. The concept of involvement: This section provides a historical and theoretical overview of audience and consumer research, introducing the necessity of a two-dimensional activity model (cognitive and physical).
3. Web 2.0: This chapter analyzes the technical and social foundations of Web 2.0, emphasizing interactivity and user-generated content as the primary drivers for a new, active role of the audience.
4. The involvement concept as a basis for research on Web 2.0 audience activity: This part applies the theoretical findings to Web 2.0 phenomena, suggesting a typology of activities and exploring the transfer of consumer involvement models.
5. Conclusion: The concluding chapter summarizes the main findings and highlights the potential of the involvement construct for future research on the active Web 2.0 audience.
Web 2.0, audience research, consumer research, involvement, audience activity, interactivity, user-generated content, cognitive activity, physical activity, media studies, digital media, social networks, blogosphere, participation, decision behaviour
This thesis examines the activity of users in the context of Web 2.0, specifically utilizing the concept of involvement derived from consumer research to better understand how modern audiences interact with media.
The work covers audience theory, consumer psychology, the technological and social evolution of the internet, and the specific dynamics of Web 2.0 applications like blogs, wikis, and social networks.
The core question asks whether the concept of involvement from consumer research can effectively serve to explain audience activity as it manifests within the concept of Web 2.0.
The research primarily utilizes a conceptual and theoretical analysis, combining media studies discourse with consumer research frameworks to synthesize a new, two-dimensional model of audience activity.
The main part analyzes the shift from one-dimensional cognitive audience models to a two-dimensional approach that includes both cognitive and physical activity, followed by a detailed review of Web 2.0 as a participatory platform.
The audience is characterized by its transformation from passive consumers into active, contributing producers who participate in a highly interactive and interconnected mediascape.
The study argues that traditional media research focused too heavily on cognitive states. Since Web 2.0 requires tangible actions like typing, clicking, and uploading, physical activity has become an essential metric for understanding modern engagement.
In consumer research, involvement is used to explain buying decisions based on activating and cognitive processes; this thesis adapts these psychological dimensions to map them onto the diverse activities performed by Web 2.0 users.
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