Magisterarbeit, 2007
75 Seiten, Note: 1,7
1. Introduction
2. Contemporary Concepts and Pop-cultural Representations of American Adolescence
2.1. Definitions and Developments
2.2. The Child/Adolescent as ‘Other’
2.3. TV Conceptions of Adolescence
3. Contemporary American Teen TV
3.1. Definition and Short History
3.2 ‘Not-Quite-Adult’ TV
3.3 The WB/The CW, Teen TV and the ‘Youthful Adult Audience’
3.4. “Television Overflow”
4. Contemporary Fandom – Online TV Fandom
4.1 Definitions
4.2. Television Fandom – Teen TV Fandom
4.3. The Fan as ‘Other’
4.4. Fan-cultural Productions
4.5. Case Studies – Television Without Pity and Fan Forum:
4.5.1. Television Without Pity (TWoP) - www.televisionwithoutpity.com
4.5.2. Fan Forum – www.fanforum.com
5. Connecting the Concepts of Teendom and Fandom
6. Case Studies – Teen-Series
6.1. Dawson’s Creek
6.1.1. The Series
6.1.2. The Fandom
6.2. Veronica Mars
6.2.1. The Series
6.2.2. Fandom
7. Conclusion
This thesis examines the convergence of contemporary American teen television series—specifically Dawson’s Creek and Veronica Mars—with online fan communities, exploring how these digital spaces construct performance spaces and reshape adolescent identity. The central research question investigates how concepts of adolescence as a life stage and an attitude interact within these television texts and their associated fan-driven discourses, particularly regarding the social biases directed at both teenage media consumers and fan culture.
1. Introduction
Popular teen television programs and fandoms centered on these programs are seldom taken seriously and often denigrated. Participation in online community is commonly met with similar mockery and those who do it on a regular basis are encouraged to “get a life”. The result of the combined biases against television in general and teen television in particular, online community, and media fandom has an extraordinarily marginalizing effect on participants in television fan community websites and yet their number is constantly growing and their cultural work is diversifying. And increasingly cases are made out for Teen TV as quality TV and fan communities as “intellectually charged spaces devoted to significant cultural texts” (Stilwell 2003).
Less than two decades ago Henry Jenkins wrote in Textual Poachers - Television Fans and Participatory Culture (1992, p. 18): “From the perspective of dominant taste, fans appear to be frighteningly out of control, undisciplined and unrepentant, rogue readers. Rejecting aesthetic distance, fans enthusiastically embrace favored texts and attempt to integrate media representations into their own social experience.” For a long time fan culture only became visible in distorted forms, through media stereotypes of crazed fans, who have too much time and money and no ‘life’. Thanks to the Internet and digital technology fan activity has flourished and diversified, providing space for highly individualized use of media texts while offering integration in a large community, and moving fandom from cult status toward the mainstream, with more and more Internet users engaged in some form of fan activity.
1. Introduction: Introduces the marginalization of teen television and fandom, positioning them as significant, intellectually charged cultural sites while highlighting the shift in power dynamics between producers and consumers.
2. Contemporary Concepts and Pop-cultural Representations of American Adolescence: Reviews literature on the fluid, contradictory cultural definitions of adolescence, ranging from a life-stage of storm and stress to a market-driven identity.
3. Contemporary American Teen TV: Traces the history of teen-centered programming and discusses the development of a ‘youthful’ sensibility that targets a wider, multigenerational audience beyond just teenagers.
4. Contemporary Fandom – Online TV Fandom: Explores the evolution of digital fan communities, focusing on how online platforms enable participatory cultural production and critical engagement with television texts.
5. Connecting the Concepts of Teendom and Fandom: Synthesizes the parallel marginalization of fans and adolescents, using the ‘culture of interaction’ to explain how digital communities create space for experimentation.
6. Case Studies – Teen-Series: Applies the theoretical framework to detailed studies of Dawson’s Creek and Veronica Mars, analyzing how their specific textual strategies resonate with their respective fan communities.
7. Conclusion: Summarizes how teen TV and online fandom have together redefined the experience of adolescence, blending media consumption with active, reflexive participation.
Adolescence, Fandom, Teen TV, Cultural Convergence, Online Communities, Television Without Pity, Fan Forum, Digital Media, Participant Culture, Identity Formation, Television Overflow, Quality TV, Media Literacy, Youth Culture, Participatory Engagement.
The work explores the convergence between contemporary American teen television series and the participatory practices of online fan communities.
The research specifically focuses on Dawson’s Creek and Veronica Mars due to their significant, dedicated fanbases and their crossover appeal to adult audiences.
The aim is to understand how these series and their fans construct "performance spaces" that redefine the meaning of adolescence and fandom, challenging traditional social biases against these groups.
The thesis employs a Cultural Studies approach, combining literature review with the analysis of online forum interactions, community discourse, and the textual strategies of the chosen series.
It covers the definitions of adolescence and fandom, the history of teen TV networks like The WB/The CW, and detailed examinations of how online communities (e.g., TWoP) recontextualize television texts.
Central terms include ‘cultural convergence’, ‘television overflow’, ‘youthful sensibility’, ‘reading down’, and the role of the ‘Aca-Fan’ (academic fan).
It refers to the social stigmatization adults face when consuming youth-oriented media, often viewed as an indicator of poor taste or a lack of maturity.
The Internet acts as a platform for “just in time fandom,” allowing fans to participate in collective intelligence, share detailed analysis, and exert consumer influence on network decisions.
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