Masterarbeit, 2005
103 Seiten, Note: 2
This master's thesis explores the development of interactive path planning and real-time motion synthesis methods for articulated humanoid characters in virtual environments. The goal is to create realistic and believable virtual humanoids that can navigate complex environments and interact with users in a natural way.
This master's thesis explores the key topics of virtual environments, interactive path planning, real-time motion synthesis, humanoid characters, virtual reality, artificial intelligence, computer graphics, and human-computer interaction. It focuses on the development and implementation of a framework for generating realistic and believable virtual humanoids capable of navigating complex environments and interacting with users in a natural way. The thesis also examines the application of various path planning and motion synthesis algorithms, analyzing their performance and limitations in practical settings.
Path planning is the process of finding an optimal, collision-free route for a virtual character (like a humanoid) from a starting point to a destination within a complex 3D world.
It involves generating fluid and realistic movements for virtual characters on the fly, often by blending existing motion data or using algorithms to adapt movements to the environment.
Motion graphs are data structures used to organize large amounts of motion capture data, allowing characters to transition smoothly between different actions like walking, running, and jumping.
The Wavefront Planner is an algorithm that propagates a "wave" from the target to the start point across a grid, helping to find the shortest path in a cluttered environment.
They are used in simulations of high-risk environments like oil platforms or power plants to train workers in safety procedures and emergency responses without real-world danger.
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