Bachelorarbeit, 2015
62 Seiten, Note: 2,5
This bachelor thesis aims to provide a comprehensive overview of Near Field Communication (NFC) technology and its applications within the gaming industry. It explores the concept of NFC-based platforms in gaming, using the Amiibo technology as a concrete example. The thesis also delves into the reverse engineering of Amiibos and the creation of related software.
1 Introduction: This introductory chapter sets the stage for the thesis by outlining the motivation behind exploring NFC in gaming. It establishes the relevance of the topic by discussing the growing popularity of NFC and the gaming industry's rapid expansion. The chapter also reviews existing literature on gamification, mixed reality gaming, and the "toy-to-life" concept, showcasing the existing intersection of these fields and highlighting the potential for NFC integration. The chapter provides context and establishes the groundwork for the subsequent technical exploration of NFC and its application in the Amiibo case study.
2 Near field communication: This chapter provides a detailed technical overview of Near Field Communication (NFC) technology. It begins by explaining the broader context of radio-frequency identification (RFID), differentiating between active and passive RFID systems. The core of the chapter focuses on NFC itself, covering its evolution, functional principles (including power supply, data transfer, anti-collision mechanisms, and signaling technologies), and communication modes. A significant portion is dedicated to the NFC Data Exchange Format (NDEF), explaining its structure and components (NDEF records, messages, and record type definitions). This chapter serves as a foundational technical resource for understanding the NFC technology underpinning the Amiibo analysis in later chapters.
3 Reverse engineering Amiibo: This chapter delves into the reverse engineering of Amiibo figures, focusing on the technical aspects of their NFC functionality. It starts by examining the NFC Type 2 tags within Amiibos, detailing their structure (including the Capability Container and TLV structure) and the commands used to interact with them. A substantial part of the chapter is dedicated to the security mechanisms employed by Amiibos, specifically explaining elliptic curve cryptography, its underlying mathematical principles, and its application in Amiibo's password protection. The chapter then describes the communication protocols used by Amiibos and details the software project undertaken to emulate and interact with these figures, covering aspects like establishing connections, reading and writing data. This detailed reverse engineering provides a complete understanding of how Amiibo figures work.
Near Field Communication (NFC), gaming, Amiibo, reverse engineering, RFID, elliptic curve cryptography, gamification, mixed reality gaming, "toy-to-life", software development, data transfer, communication protocols.
This document is a comprehensive language preview of a bachelor thesis that explores Near Field Communication (NFC) technology and its applications within the gaming industry, specifically using Nintendo Amiibos as a case study. It covers the technology behind NFC, the reverse engineering of Amiibos, and the creation of software to interact with them.
The key themes include Near Field Communication (NFC) technology and its functionalities; the application of NFC in gaming platforms; reverse engineering of Amiibo technology; development of software for interacting with Amiibos; and the future potential of NFC in the gaming sector.
The thesis provides a detailed technical overview of NFC, including its evolution, functional principles (power supply, data transfer, anti-collision, signaling technologies, and communication modes), and the NFC Data Exchange Format (NDEF). It also covers the broader context of radio-frequency identification (RFID), differentiating between active and passive systems.
The thesis delves into the reverse engineering of Amiibo figures, focusing on their NFC functionality. This includes examining NFC Type 2 tags, their structure (Capability Container and TLV structure), commands, and the elliptic curve cryptography used for security. It also details the communication protocols used by Amiibos.
The thesis details a software project focused on emulating and interacting with Amiibos. This includes establishing connections, reading and writing data to the Amiibo figures. The project aims to demonstrate practical application of the reverse-engineered Amiibo technology.
Chapter 1 provides an introduction and establishes the context of NFC in gaming. Chapter 2 offers a detailed technical overview of NFC technology. Chapter 3 delves into the reverse engineering of Amiibos, including their security mechanisms and communication protocols. Chapter 4 concludes the thesis with reflections on the findings and future potential of NFC in gaming.
The main objective is to provide a comprehensive overview of NFC technology and its applications in gaming, using Amiibos as a concrete example. The thesis also aims to demonstrate the reverse engineering of Amiibos and the creation of related software.
Near Field Communication (NFC), gaming, Amiibo, reverse engineering, RFID, elliptic curve cryptography, gamification, mixed reality gaming, "toy-to-life", software development, data transfer, communication protocols.
This document is intended for academic use, allowing for analysis of themes related to NFC technology, reverse engineering, and gaming. It provides a structured and professional overview for researchers and students interested in these topics.
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